8#include "AmIteratorGrid.h"
9#include <rpg/system/System.h>
10#include <rpg/solvers/Mixture.h>
11#include <rpg/field/Domain.h>
12#include <rpg/field/CFields.h>
13#include <rpg/field/WFields.h>
14#include <rpg/field/Mask.h>
15#include <prdc/cuda/RField.h>
16#include <pscf/cuda/VecOp.h>
17#include <pscf/cuda/Reduce.h>
19#include <rp/scft/iterator/AmIteratorGrid.tpp>
35 template class AmIteratorTmpl< Rpg::Iterator<1>, DeviceArray<cudaReal> >;
36 template class AmIteratorTmpl< Rpg::Iterator<2>, DeviceArray<cudaReal> >;
37 template class AmIteratorTmpl< Rpg::Iterator<3>, DeviceArray<cudaReal> >;
39 template class AmIteratorGrid<1, Rpg::Types<1> >;
40 template class AmIteratorGrid<2, Rpg::Types<2> >;
41 template class AmIteratorGrid<3, Rpg::Types<3> >;
Anderson Mixing iterator on grid (no space-group symmetry).
AmIteratorGrid(System< D > &system)
Constructor.
Main class, representing a complete physical system.
List of aliases for types used in the Rpg program-level namespace.
Class templates for real-valued periodic fields.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.