PSCF v1.4.0
RealMove.cu
1
2/*
3* PSCF - Polymer Self-Consistent Field
4*
5* Copyright 2015 - 2025, The Regents of the University of Minnesota
6* Distributed under the terms of the GNU General Public License.
7*/
8
9#include "RealMove.h" // header
10#include "McMove.h"
11#include <rpg/fts/montecarlo/McSimulator.h>
12#include <rpg/system/System.h>
13#include <rpg/solvers/Mixture.h>
14#include <rpg/field/Domain.h>
15#include <rpg/field/WFields.h>
16
17#include <pscf/cuda/VecOp.h>
18#include <pscf/cuda/CudaVecRandom.h>
19
20#include <rp/fts/montecarlo/RealMove.tpp> // base class implementation
21
22namespace Pscf {
23namespace Rpg {
24
25 // Constructor.
26 template <int D>
28 : Rp::RealMove<D, Types<D> > (simulator)
29 {}
30
31}
32}
33
34// Explicit instantiation definitions
35namespace Pscf {
36 namespace Rp {
37 template class RealMove<1, Rpg::Types<1> >;
38 template class RealMove<2, Rpg::Types<2> >;
39 template class RealMove<3, Rpg::Types<3> >;
40 }
41 namespace Rpg {
42 template class RealMove<1>;
43 template class RealMove<2>;
44 template class RealMove<3>;
45 }
46}
Monte Carlo simulator for PS-FTS.
RealMove generates spatially uncorrelated random field changes.
RealMove(McSimulator< D > &simulator)
Constructor.
Definition RealMove.cu:27
List of aliases for types used in the Rpg program-level namespace.
Class templates for real-valued periodic fields.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.