10#include <rpg/fts/simulator/SimState.h>
11#include <rpg/fts/compressor/Compressor.h>
12#include <rpg/fts/compressor/CompressorFactory.h>
13#include <rpg/fts/perturbation/Perturbation.h>
14#include <rpg/fts/perturbation/PerturbationFactory.h>
15#include <rpg/fts/ramp/Ramp.h>
16#include <rpg/fts/ramp/RampFactory.h>
18#include <rpg/system/System.h>
19#include <rpg/solvers/Mixture.h>
20#include <rpg/solvers/Polymer.h>
21#include <rpg/solvers/Solvent.h>
22#include <rpg/field/Domain.h>
23#include <rpg/field/WFields.h>
24#include <rpg/field/CFields.h>
26#include <prdc/cuda/RField.h>
28#include <pscf/cuda/VecOp.h>
29#include <pscf/cuda/Reduce.h>
30#include <pscf/cuda/CudaVecRandom.h>
32#include <rp/fts/simulator/Simulator.tpp>
60 template class Simulator<1, Rpg::Types<1> >;
61 template class Simulator<2, Rpg::Types<2> >;
62 template class Simulator<3, Rpg::Types<3> >;
Types< D >::System & system()
Types< D >::VecRandom & vecRandom()
Field theoretic simulator (base class).
Simulator(typename Types< D >::System &system)
Constructor.
Pscf::Rp::Simulator< D, Types< D > > Base
Alias for direct base class.
void initializeVecRandom()
Initialize seed for vector random number generator.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.