PSCF v1.3
Pscf::Rpg::Block< D > Member List

This is the complete list of members for Pscf::Rpg::Block< D >, including all inherited members.

allocate(double ds, bool useBatchedFFT=true)Pscf::Rpg::Block< D >
associate(Mesh< D > const &mesh, FFT< D > const &fft, UnitCell< D > const &cell, WaveList< D > &wavelist)Pscf::Rpg::Block< D >
averageProduct(RField< D > const &q0, RField< D > const &q1)Pscf::Rpg::Block< D >
averageProductBead(RField< D > const &q0, RField< D > const &q1)Pscf::Rpg::Block< D >
Base typedefPscf::Rpg::Block< D >
Block()Pscf::Rpg::Block< D >
BlockTmpl()Pscf::BlockTmpl< Propagator< D > >
cField()Pscf::BlockTmpl< Propagator< D > >
cField() constPscf::BlockTmpl< Propagator< D > >
clearUnitCellData()Pscf::Rpg::Block< D >
computeConcentrationBead(double prefactor)Pscf::Rpg::Block< D >
computeConcentrationThread(double prefactor)Pscf::Rpg::Block< D >
computeStressBead(double prefactor)Pscf::Rpg::Block< D >
computeStressThread(double prefactor)Pscf::Rpg::Block< D >
ds() constPscf::Rpg::Block< D >inline
Edge()Pscf::Edge
fft() constPscf::Rpg::Block< D >inline
FFTT typedefPscf::Rpg::Block< D >
FieldIoT typedefPscf::Rpg::Block< D >
id() constPscf::Rpg::Block< D >inline
kuhn() constPscf::BlockTmpl< Propagator< D > >
length() constPscf::Rpg::Block< D >inline
mesh() constPscf::Rpg::Block< D >inline
monomerId() constPscf::Rpg::Block< D >inline
nBead() constPscf::Rpg::Block< D >inline
ns() constPscf::Rpg::Block< D >inline
polymerType() constPscf::Edgeinline
propagator(int directionId)Pscf::BlockTmpl< Propagator< D > >
propagator(int directionId) constPscf::BlockTmpl< Propagator< D > >
PropagatorT typedefPscf::Rpg::Block< D >
serialize(Archive &ar, unsigned int versionId)Pscf::Edge
setId(int id)Pscf::Rpg::Block< D >
setKuhn(double kuhn)Pscf::Rpg::Block< D >virtual
setLength(double newLength)Pscf::Rpg::Block< D >virtual
setMonomerId(int monomerId)Pscf::Rpg::Block< D >
setNBead(int nBead)Pscf::Edgevirtual
setPolymerType(PolymerType::Enum type)Pscf::Edge
setupSolver(RField< D > const &w)Pscf::Rpg::Block< D >
setVertexIds(int vertexId0, int vertexId1)Pscf::Rpg::Block< D >
stepBead(RField< D > const &qin, RField< D > &qout)Pscf::Rpg::Block< D >
stepBondBead(RField< D > const &qin, RField< D > &qout)Pscf::Rpg::Block< D >
stepFieldBead(RField< D > &q)Pscf::Rpg::Block< D >
stepHalfBondBead(RField< D > const &qin, RField< D > &qout)Pscf::Rpg::Block< D >
stepThread(RField< D > const &qin, RField< D > &qout)Pscf::Rpg::Block< D >
stress(int n)Pscf::Rpg::Block< D >inline
vertexId(int i) constPscf::Rpg::Block< D >inline
vertexIds() constPscf::Rpg::Block< D >inline
WaveListT typedefPscf::Rpg::Block< D >
~Block()Pscf::Rpg::Block< D >
~BlockTmpl()Pscf::BlockTmpl< Propagator< D > >virtual
~Edge()Pscf::Edgevirtual