1#ifndef RPG_AM_COMPRESSOR_BASE_H
2#define RPG_AM_COMPRESSOR_BASE_H
17#include <pscf/iterator/AmIteratorTmpl.h>
18#include <rpg/fts/compressor/Compressor.h>
19#include <pscf/cuda/DeviceArray.h>
20#include <pscf/cuda/cudaTypes.h>
Template for Anderson mixing iterator algorithm.
Dynamic array on the GPU device with aligned data.
PSCF package top-level namespace.