11#include <rp/scft/sweep/Sweep.h>
12#include <rpg/system/Types.h>
13#include <rpg/scft/sweep/BasisFieldState.h>
18 template <
int D>
class System;
64 extern template class SweepTmpl< Rpg::BasisFieldState<1> >;
65 extern template class SweepTmpl< Rpg::BasisFieldState<2> >;
66 extern template class SweepTmpl< Rpg::BasisFieldState<3> >;
68 extern template class Sweep<1, Rpg::Types<1> >;
69 extern template class Sweep<2, Rpg::Types<2> >;
70 extern template class Sweep<3, Rpg::Types<3> >;
Solve a sequence of SCFT problems along a line in parameter space.
Types< D >::System & system()
Solve a sequence of SCFT problems along a line in parameter space.
virtual ~Sweep()=default
Destructor.
Sweep()
Default constructor.
Main class, representing a complete physical system.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.