8#include "LrCompressor.h"
9#include <rpg/system/System.h>
10#include <rpg/solvers/Mixture.h>
11#include <rpg/field/Domain.h>
12#include <rpg/field/CFields.h>
13#include <rpg/field/WFields.h>
15#include <prdc/crystal/shiftToMinimum.h>
16#include <pscf/cuda/VecOp.h>
17#include <pscf/cuda/Reduce.h>
19#include <rp/fts/compressor/LrCompressor.tpp>
38 template class LrCompressor<1, Rpg::Types<1> >;
39 template class LrCompressor<2, Rpg::Types<2> >;
40 template class LrCompressor<3, Rpg::Types<3> >;
System< D > const & system() const
Return parent system by const reference.
Linear-response Anderson mixing compressor.
LrCompressor(System< D > &system)
Constructor.
Main class, representing a complete physical system.
List of aliases for types used in the Rpg program-level namespace.
Class templates for real-valued periodic fields.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.