12#include <prdc/system/SystemTmpl.h>
13#include <rpg/system/Types.h>
14#include <rpg/solvers/Mixture.h>
15#include <rpg/field/Domain.h>
16#include <rpg/field/WFields.h>
17#include <rpg/field/CFields.h>
18#include <rpg/field/Mask.h>
25 using namespace Prdc::Cuda;
72 extern template class SystemTmpl<1, Rpg::Types<1> >;
73 extern template class SystemTmpl<2, Rpg::Types<1> >;
74 extern template class SystemTmpl<3, Rpg::Types<1> >;
SystemTmpl(typename Types< D >::System &system)
Main class, representing a complete physical system.
virtual void setThreadCount(int nThread) override
Explicitly set maximum number of threads per block.
Periodic fields and crystallography.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.