12#include <rp/system/System.h>
13#include <rpg/system/Types.h>
20 using namespace Prdc::Cuda;
72 extern template class Rp::System<1, Rpg::Types<1> >;
73 extern template class Rp::System<2, Rpg::Types<1> >;
74 extern template class Rp::System<3, Rpg::Types<1> >;
Base class template for classes that represent a complete system.
Main class, representing a complete physical system.
virtual void setThreadCount(int nThread) override
Explicitly set maximum number of threads per block.
virtual ~System()=default
Destructor.
Periodic fields and crystallography.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.