12#include <prdc/system/SystemTmpl.tpp>
14#include <rpg/solvers/MixtureModifier.h>
15#include <rpg/solvers/Polymer.h>
16#include <rpg/solvers/Solvent.h>
17#include <rpg/scft/ScftThermo.h>
18#include <rpg/environment/EnvironmentFactory.h>
19#include <rpg/fts/simulator/Simulator.h>
20#include <rpg/fts/simulator/SimulatorFactory.h>
21#include <rpg/fts/compressor/Compressor.h>
22#include <rpg/scft/iterator/Iterator.h>
23#include <rpg/scft/iterator/IteratorFactory.h>
24#include <rpg/scft/sweep/Sweep.h>
25#include <rpg/scft/sweep/SweepFactory.h>
27#include <prdc/cuda/RField.h>
28#include <prdc/cuda/RFieldDft.h>
29#include <prdc/environment/Environment.h>
31#include <pscf/inter/Interaction.h>
32#include <pscf/cuda/ThreadArray.h>
33#include <pscf/cuda/ThreadMesh.h>
Base class template for classes that represent a complete system.
SystemTmpl(typename Types< D >::System &system)
Main class, representing a complete physical system.
virtual void setThreadCount(int nThread) override
Explicitly set maximum number of threads per block.
List of aliases for types used the in Rpg namespace.
void setClassName(const char *className)
Set class name string.
void init()
Initialize static variables in Pscf::ThreadArray namespace.
void setThreadsPerBlock()
Set the number of threads per block to a default value.
void setThreadsPerBlock(int blockSize)
Manually set the block size that should be used by default.
Periodic fields and crystallography.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.