13#include <rpg/environment/EnvironmentFactory.h>
14#include <rpg/fts/simulator/Simulator.h>
15#include <rpg/fts/simulator/SimulatorFactory.h>
16#include <rpg/fts/compressor/Compressor.h>
17#include <rpg/scft/ScftThermo.h>
18#include <rpg/scft/iterator/Iterator.h>
19#include <rpg/scft/iterator/IteratorFactory.h>
20#include <rpg/scft/sweep/Sweep.h>
21#include <rpg/scft/sweep/SweepFactory.h>
22#include <rpg/solvers/Mixture.h>
23#include <rpg/solvers/MixtureModifier.h>
24#include <rpg/solvers/Polymer.h>
25#include <rpg/solvers/Solvent.h>
26#include <rpg/field/Domain.h>
27#include <rpg/field/CFields.h>
28#include <rpg/field/WFields.h>
29#include <rpg/field/Mask.h>
31#include <prdc/cuda/RField.h>
32#include <prdc/cuda/RFieldDft.h>
33#include <prdc/cuda/WaveList.h>
34#include <prdc/environment/Environment.h>
36#include <pscf/interaction/Interaction.h>
37#include <pscf/cuda/ThreadArray.h>
38#include <pscf/cuda/ThreadMesh.h>
40#include <rp/system/System.tpp>
72 template class System< 1, Rpg::Types<1> >;
73 template class System< 2, Rpg::Types<2> >;
74 template class System< 3, Rpg::Types<3> >;
Main class, representing a complete physical system.
virtual void setThreadCount(int nThread) override
Explicitly set maximum number of threads per block.
List of aliases for types used in the Rpg program-level namespace.
void setClassName(const char *className)
Set class name string.
void init()
Initialize static variables in Pscf::ThreadArray namespace.
void setThreadsPerBlock()
Set the number of threads per block to a default value.
void setThreadsPerBlock(int blockSize)
Manually set the block size that should be used by default.
Class templates for real-valued periodic fields.
SCFT and PS-FTS with real periodic fields (GPU)
PSCF package top-level namespace.